fishing game source code

Fishing Game Source Code

Arcade fishing game source materials covering room selection, cannon progression and boss battles, with public JavaScript configuration, client monitoring code, C++ logic and protocol documents.

fishing game source code · Cocos fishing game · C++ fishing game server · arcade fish shooting source

Fishing game room selection and quick start

Fishing game room selection and quick start

Features and technical material

Cannon configuration

Read cannon, level and skin configuration files to understand progression fields.

Client and server flow

Combine the client monitor with protocol documents to study message flow.

Battle logic

Use product screenshots and selected C++ files to review boss and projectile behavior.

Product screenshots

These images come from existing public repository material. Select an image to view it at full size.

Source and document entry points

Public scope: The public repository contains selected code, configuration tables, protocol documents and screenshots. It is not presented as a complete one-command production deployment.

FileDescription
BYCannonConfig.jsPublic JS file: BYCannonConfig.js.
BYCannonLevelConfig.jsPublic JS file: BYCannonLevelConfig.js.
GameMonitor.jsPublic JS file: GameMonitor.js.
bombctrl.cppPublic CPP file: bombctrl.cpp.
客户端与服务器通信协议.mdPublic MD file: 客户端与服务器通信协议.md.
服务器间通信协议.mdPublic MD file: 服务器间通信协议.md.

Clone and read

git clone https://github.com/niubideren111/Fishing-Game-Source-Code.git
cd Fishing-Game-Source-Code

Frequently asked questions

Which languages are visible in the public files?

The public client configuration is primarily JavaScript and the selected server files are C++.

Where should I start with the cannon system?

Begin with BYCannonConfig.js, then compare the level, list and skin configuration files.

Related projects

Project contact

Contact the maintainer through the public project channels to discuss the complete project, technical material or licensing scope.

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