Cannon configuration
Read cannon, level and skin configuration files to understand progression fields.
Arcade fishing game source materials covering room selection, cannon progression and boss battles, with public JavaScript configuration, client monitoring code, C++ logic and protocol documents.
fishing game source code · Cocos fishing game · C++ fishing game server · arcade fish shooting source

Fishing game room selection and quick start
Read cannon, level and skin configuration files to understand progression fields.
Combine the client monitor with protocol documents to study message flow.
Use product screenshots and selected C++ files to review boss and projectile behavior.
These images come from existing public repository material. Select an image to view it at full size.
Public scope: The public repository contains selected code, configuration tables, protocol documents and screenshots. It is not presented as a complete one-command production deployment.
| File | Description |
|---|---|
| BYCannonConfig.js | Public JS file: BYCannonConfig.js. |
| BYCannonLevelConfig.js | Public JS file: BYCannonLevelConfig.js. |
| GameMonitor.js | Public JS file: GameMonitor.js. |
| bombctrl.cpp | Public CPP file: bombctrl.cpp. |
| 客户端与服务器通信协议.md | Public MD file: 客户端与服务器通信协议.md. |
| 服务器间通信协议.md | Public MD file: 服务器间通信协议.md. |
git clone https://github.com/niubideren111/Fishing-Game-Source-Code.git
cd Fishing-Game-Source-CodeThe public client configuration is primarily JavaScript and the selected server files are C++.
Begin with BYCannonConfig.js, then compare the level, list and skin configuration files.
Contact the maintainer through the public project channels to discuss the complete project, technical material or licensing scope.
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